So at a conference in san francisco, Google unveiled stadia, it new cloud based gaming platform, although most of the conference showcased well-known games you can play on your PC, Xbox One or Playstation 4, the company also announced that it is launching its own first-party game studio, Stadia Games and Entertainment.
The announcement was made by Jade Raymond who happens to also be the person in-charge of the studio, commenting on the unveiling Raymond said “I’m excited to announce that, as the head of Stadia Games and Entertainment, I will not only be bringing first party game studios to reimagine the next generation of games, Our team will also be working with external developers to bring all of the bleeding edge Google technology you have seen today available to partner studios big and small.”
Raymond has been into the video game business for more than 15 years and have worked with big names like ubisoft, during the assassin’s creed franchise where she served as the producer, she has also worked on Watch Dogs after which she then moved to electronic arts “EA”.
She formed Motive Studios for Electronic Arts and worked with Visceral Games, another Electronic Arts game studio. She was working on an untitled single player Star Wars video game, but Visceral Games closed in 2017 and the project has been canceled since then.
According to reports from Google, a total of 100 studios around the world have already received development hardware for Stadia. As at right now there are 1,000 engineers working on stadia games. According to Stadia.dev, the cloud instance runs on Debian and features Vulkan. The machine runs an x86 CPU with a “custom AMD GPU with HBM2 memory and 56 compute units capable of 10.7 teraflops”. That sounds a lot like the AMD Radeon RX Vega 56, a relatively powerful GPU but something not as powerful as what you can find in high-end gaming PCs today.
Google also said that it gonna be introducing a program to help third-party developers really understand stadia.